6/27/2017

                                               ミナト コウベ

                                                       KOBE

                                                                 神戸港開港150年記念 海フェスタ神戸

                        海フェスタ神戸                       

                        クルーズ客船情報

                          神戸市

7月
船名 総トン数 バース 入港   出港   前港 次港 クルーズ内容(区間、日程など)
COSTA FORTUNA* 102,587 4Q1/Q2 7月1日(土) 18:00 7月2日(日) 15:00 大阪 高知 アジアクルーズ 寄港
QUANTUM OF THE SEAS 168,666 4Q1/Q2 7月3日(月) 14:00 7月4日(火) 14:00 上海 宮崎 アジアクルーズ 寄港
NORWEIGIAN JOY* 167,800 4Q1/Q2 7月10日(月) 8:00 7月10日(月) 18:00 油津 高知 アジアクルーズ 寄港
飛鳥Ⅱ 50,142 NAKA-BC 7月11日(火) 9:00 7月11日(火) 16:00 名瀬 横浜 2017年日本一周グランドクルーズ 帰港
飛鳥Ⅱ 50,142 4Q1 7月14日(金) 10:00 7月14日(金) 17:00 横浜 油津 夏の横浜・神戸ゆったりワンナイトクルーズ 帰港
神戸発着 日南花火クルーズ 出港
ぱしふぃっく びいなす 26,594 4O2 7月14日(金) 16:00 7月15日(土) 11:00 博多 唐津 博多・神戸 瀬戸内ワンナイトクルーズ 帰港
帆船パレード・九州花火 瀬戸内海クルーズ 出港
飛鳥Ⅱ 50,142 4Q1 7月17日(月) 9:00 7月17日(月) 17:00 油津 鳥羽 神戸発着 日南花火クルーズ 帰港
神戸発 夏の鳥羽クルーズ 出港
ぱしふぃっく びいなす 26,594 4Q1 7月18日(火) 16:30 7月18日(火) 21:00 唐津 広島 帆船パレード・九州花火 瀬戸内海クルーズ 帰港
回航
OCEAN DREAM 35,265 4Q1 7月26日(水) 14:00 7月27日(木) 18:00 横浜 麗水 第94回地球一周の船旅 帰港
第10回 ピース&グリーンボート「夏クル-ズ」 出港
 
              海王丸
              海王丸
日本丸
日本丸

 コリアナ
 コリアナ

                            ヒアリ

                                                              「はい」と「いいえ」      

                                                                                                Yes and No                    

The Japanese do not express themselves clearly. Why is this ?  ( 英語通訳ガイド試験問題より) 

 In general most Japanese are so poor at saying " yes " or " no" clearly. Sometimes their vague " yes " leads to misunderstands by people from abroad. They tend to avoid saying " No " directly, so they find other indirect ways  to say the same thing. They also avoid saying what they really think. However it is a virtue for them in a way , because they speak and act only after considering the other person's feelings.

 On the other hand, Westerners and Americans try to teach their children to be independent, and train them to think logically and how to express their opinions clearly practically from childhood. Most Japanese tend to avoid anything that sets them apart from others. they worry about what others think and charge their behaivior accordingly. They try to keep group harmony.

 

          ホンネとタテマエ                                                    

                     ” honne "  and " tatemae"

 

Please tell us about " honne " and " tatemae " in Jaopan?

 I would explain about " honne " and " tatemae " like this. " Honne" is what I really think in my mind, but " Tatemae " is what I openly say to hide my true intention. In other words, honne is a personal opinion motivated by one's true inner feelings while tatemae is an opinion of the group influenced by social norms. For example, you may agree with the opinion of your boss at a formal meeting and something praise him to save face (tatemae ). However, on the way home at night, you may disclose your real intention ( honne ) and criticize your boss in an informal talk with your colleagues while drinking a glass of beer at a Japanese style-pub.

 In Japan, tactics of tatemae are often used in order to solve problems efficiently without hurting anyone. In particular, it is very important for workers to maintain harmony and keep the peace in their workplace. However it is advisable for us to talk in a more straight-minded way in international society.

  

           天才中学生棋士

 

藤井四段 隙のなさ、ソフトで修練
藤井四段 隙のなさ、ソフトで修練

         Shogi prodigy Sota Fujii wins record 29th straight match

                                                                                                                                                                                                                                                              Kyodo   

Shogi prodigy Sota Fujii known for fiery competitive spirit since kindergarten

                                                                                                                                                                                                                                                                Kyodo    

   The era of young shogi pro Fujii is here, but so is the era of AI in changing the game

                                                                                                                                                                                                             by Staff Writer    
The record-setting winning streak of a 14-year-old shogi sensation has turned the spotlight on another new phenomenon shaking up the centuries-old Japanese board game — the use of artificial intelligence to improve players’ skills.

   Jun 29, 2017   

Shogi prodigy breathes new life into the game

 

Eliciting both surprise and admiration across the nation, Sota Fujii, a 14-year-old shogi player, unbeaten since he turned professional just last October, has set an all-time record of 29 consecutive victories. Although the world of shogi, a board game often described as Japanese chess, has entered an age in which even top professionals cannot beat computer software programs based on artificial intelligence, Fujii’s accomplishment has demonstrated that shogi matches between humans still strongly captivate and move people. What the youngest pro shogi player has achieved has the potential of rousing broad interest among people in the game and revitalizing the shogi community, which was rocked last year by allegations that one of its top players cheated with the assistance of software.

Fujii started learning shogi at the age of 5. When he entered the first grade he began attending a shogi class where children aspiring to become professional players study. Those wishing to turn pro usually join Shorei-kai, a society under the Japan Shogi Association aimed at training young aspiring players, and must achieve a sufficient number of wins. If one attains the fourth dan (rank) before turning 26, one can become a pro player. Professionals are ranked between fourth dan, the lowest, and ninth dan, the highest.

Fujii became the youngest professional shogi player ever at the age of 14 years and two months last October, breaking the record set by Hifumi Kato, a ninth-dan player, 62 years ago. He also became the fifth player to turn professional while still a junior high school student. Two months later, he beat Kato — now 77 — in his professional debut. As if symbolizing the arrival of a new epoch, Kato ended his career spanning 63 years last week after suffering a loss to 23-year-old fourth-dan Satoshi Takano.

Fujii clinched his 29th straight win on Monday by defeating fellow fourth-dan Yasuhiro Masuda, age 19, in the prestigious Ryuo Championship finals, meaning that he will move on to challenge Ryuo title holder Akira Watanabe, who is 33 years old. The new record came 30 years after Hiroshi Kamiya achieved a streak of 28 wins in 1987.

It is probably the first time since Yoshiharu Habu made a clean sweep of all seven top shogi titles at the same time in 1996 that a single player has caused a nationwide sensation. Many people must be surprised by Fujii’s mental strength. He has repeatedly said that he plays shogi with a relaxed attitude and is not conscious of winning games. That is easier said than done.

Behind his strength is his conscientious effort. He has solved more than 10,000 tsume shogi (composed shogi problems) to hone his ability to “read” the situation on the board and predict what developments the next move will produce. A professional player is said to be able to foresee several dozen, and sometimes, several hundred, developments that the next one move will bring about. Fujii also uses computer software to study the game.

A computer shogi program beat a professional player for the first time in 2013. The superiority of artificial intelligence over humans in the world of shogi became clear when the PONANZA program defeated Amahiko Sato, an eight-dan master, 2-0 in April and May. Even in the world of the ancient Chinese board game of go, where it was thought to be much harder to develop software that can beat top human players, Google’s artificial intelligence program AlphaGo stunned players and fans by trouncing Ke Jie of China, the world’s top player, 3-0 in a five-game contest last month. But Fujii’s use of shogi software serves as a good example of how to best utilize AI to improve a player’s skills in the game. One likely effect of his use of software may be his excellent power of concentration.

Last year, suspicions arose that Hiroyuki Miura, a ninth-dan player, relied on shogi software while playing a match — which resulted in his brief suspension from the game. Although he was eventually cleared of the allegation, a dark cloud hung over the world of shogi. Fujii’s stunning performance brings a ray of hope and encouragement to the shogi community. He has reminded people of the drama of a shogi game — how a judgment a player makes in an extremely tense situation can affect the eventual outcome of the match — a process that moves people watching the drama unfold. As people’s excitement over the performance of the 14-year-old prodigy shows, the superiority of artificial intelligence in the world of shogi will not render the game obsolete or irrelevant.

 

Shogi prodigy Sota Fujii, 14, takes his first loss in 30 career matches on Sunday at Tokyo Shogi Hall. | KYODO

|

Despite loss, shogi prodigy Sota Fujii has revived the game’s fortunes

                                                                                                                                        Kyodo Jul.03, 2017

Sota Fujii, 14, whose quest to claim the all-time record for consecutive wins in shogi generated nationwide suspense over the past few weeks, saw his record win streak snapped Sunday at 29 matches.

The shogi prodigy, who is ranked fourth dan, fell to 22-year-old fifth dan Yuki Sasaki in the second round of the prestigious Ryuo Championship finals at Tokyo Shogi Hall.

“A winning streak ends sooner or later,” Fujii said after the match. “I was completely beaten.”

The Japanese chess game appears to have come easy to Fujii, but the junior high school student’s rise was anything but black and white.

His ascent to the pro ranks has set off an unprecedented craze in Japan, even among those unfamiliar with the traditional board game.

With Fujii’s achievement, it appears a cloud has finally been lifted from over the shogi world. Last fall, the shogi world was rocked by allegations one of its top players used software assistance to cheat, although the player was ultimately cleared of wrongdoing.

Like all aspiring shogi players, Fujii entered the Shorei-kai academy, a society under the Japan Shogi Association that trains young players as they climb the ladder to professional status, which begins at fourth dan.

For the 29 players, including Fujii, who began entering third-dan tournaments from April to September last year, only two slots were opened to new professionals. Fujii was on the bubble with 12 wins and 5 losses and entered his final game needing to win to gain promotion.

Although he did win promotion, the Aichi Prefecture shogi whiz said, “I really felt how tough the Shorei-kai was and I considered what would happen to me once I turn pro.”

During a 20-game winning streak, for example, he said he heard a player in his 20s gossiping about his ability, saying, “Fujii lost five games in the third-dan tournaments. That’s pitiful for a pro.”

But after besting his rivals and breaking into the professional ranks, he was once again able to find joy in playing the game with a carefree attitude.

This innocent approach to shogi looked perhaps lost when a highest-rank ninth dan player, Hiroyuki Miura, was accused last October by the association of using smartphone software during official matches.

Many players were shaken to find the game under unprecedented scrutiny. The professional players almost uniformly voiced concerns that public trust in the game had been shattered.

But a third-party panel cleared Miura after an investigation found “no evidence of cheating,” which in turn led to criticism of the association. It was right around this time that Fujii entered the spotlight. And the fresh air the young star breathed into the game proved enough to blow away the cloud hanging over it.

Den-osen (electronic king championship) matches, in which professionals play a computerized opponent, have proved another threat to the game’s future because the software has time and again proved too difficult to beat.

On May 20, grandmaster Amahiko Sato, 29, suffered his second consecutive humiliating defeat to a computer opponent named Ponanza over 94 moves. This followed the title holder’s first 71-move loss in April.

In 2016 Sato defeated legendary player Yoshiharu Habu, who holds three major crowns and is widely regarded the game’s top player, to snag his first career title.

By that logic, computers have advanced to the upper echelons of the game.

In a slew of man versus machine matches recently, professional shogi players recorded a sorry record of five wins, one draw and 14 losses.

Ponanza now has seven consecutive wins against shogi pros.

But shogi isn’t the only game in which humans have been outperformed by computers.

In March, Yuta Iyama, owner of six go titles, was beaten by a computer.

The shogi association began organizing matches between top pros and AI opponents in 2012. A team of professionals exposed the software’s weaknesses to take a 3-2 series victory for the first time in 2015, but shogi pros have been struggling against computer-controlled opponents in individual matches ever since.

As the youngest pro in the game, Fujii displayed a cool demeanor beyond his years as he faced off against a legendary shogi master to etch his name in history.

According to a survey, shogi had 6.7 million players in 2013 before dropping to 5.3 million two years later. A professional shogi journal ceased publication in March 2016 as interest fell in the game. But according to the shogi association, there are currently an estimated 10 million adults and children playing shogi across the nation.

Thanks to Fujii, public interest in shogi has been reignited, drawing people young and old to the game, but how long the boom will continue remains to be seen.

 

                                                         I  S

 


                                                  T I G E R S

 

 

                    梅雨の晴れ間に・・・わが町で...

 

   梅雨に入って久しぶりに降った雨が止んで、梅雨の晴れ間の天気となって、カエルのミカエルが又息を吹き返した。

 


          DIAMOND PRINCESS

   今月5回寄港するダイアモンド・プリンセス、6月23日今月4回目の寄港は朝6時に着岸、夕方5時に出港して行った。








   DIAMOND PRINCESSは11万トンと最大級の大きさだ。毎回その大きさに感心する。どれだけの船客が乗っているのだろう。
   DIAMOND PRINCESSは11万トンと最大級の大きさだ。毎回その大きさに感心する。どれだけの船客が乗っているのだろう。

納涼屋形船が久しぶりにおでまし!狭い船に一杯の客だ。ここがそんなにいいのかな 
納涼屋形船が久しぶりにおでまし!狭い船に一杯の客だ。ここがそんなにいいのかな 



            ① 兵庫県立美術館 ② WHOビル ③ サンシティ神戸老人ホーム ④ 国際会館ビル

            ⑤ 神戸市役所 ⑥ 貿易センタービル ⑦ ハーバーランドオリエンタルホテル

                                         ※Aは人と防災未来センター Bは神戸赤十字病院 CはJICA関西 我が家から臨む

                       クルーズ客船入出港状況
6月
船名 総トン数 バース 入港   出港   前港 次港 クルーズ内容(区間、日程など)
飛鳥Ⅱ 50,142 NAKA-BC 6月1日(木) 9:00 6月1日(木) 17:00 高知 新宮 神戸発着 日向・土佐クルーズ 帰港
神戸発着 初夏の熊野クルーズ 出港
飛鳥Ⅱ 50,142 NAKA-BC 6月3日(土) 9:00 6月3日(土) 17:00 新宮 日南 神戸発着 初夏の熊野クルーズ 帰港
神戸発着 日南・奄美クルーズ 出港
DIAMOND PRINCESS 115,906 4Q1/Q2 6月5日(月) 6:00 6月5日(月) 17:00 那覇 済州 台湾周遊と那覇・石垣 帰港
チャータークルーズ 出港
ぱしふぃっく びいなす 26,594 NAKA-BC 6月5日(月) 9:00 6月5日(月) 14:00 名古屋 神戸 初夏の神戸ワンナイトクルーズ 出港
ぱしふぃっく びいなす 26,594 NAKA-BC 6月6日(火) 10:00 6月6日(火) 17:00 神戸 二見 初夏の神戸ワンナイトクルーズ 帰港
世界自然遺産 小笠原クルーズ 出港
飛鳥Ⅱ 50,142 NAKA-BC 6月7日(水) 9:00 6月7日(水) 16:00 名瀬 横浜 神戸発着 日南・奄美クルーズ 帰港
2017年日本一周グランドクルーズ 出港
DIAMOND PRINCESS 115,906 4Q1/Q2 6月9日(金) 6:00 6月9日(金) 17:00 済州 済州 チャータークルーズ 帰港
チャータークルーズ 出港 
ぱしふぃっく びいなす 26,594 NAKA-BC 6月11日(日) 10:00 6月11日(日) 15:00 二見 横浜 世界自然遺産 小笠原クルーズ 帰港
DIAMOND PRINCESS 115,906 4Q1/Q2 6月13日(火) 6:00 6月13日(火) 17:00 済州 函館 チャータークルーズ 帰港
グランド北海道周遊と知床クルージング・サハリン 出港
DIAMOND PRINCESS 115,906 4Q1/Q2 6月23日(金) 6:00 6月23日(金) 17:00 コルサコフ 那覇 グランド北海道周遊と知床クルージング・サハリン 帰港
夏を先取り!那覇・石垣・台湾リゾートクルーズ 出港
DIAMOND PRINCESS 115,906 4Q1/Q2 6月30日(金) 6:00 6月30日(金) 17:00 基隆 高知 夏を先取り!那覇・石垣・台湾リゾートクルーズ 帰港

 

    6月30日雨上がりの朝、今月最後の日、今月5回目の神戸寄港になるダイアモンド・プリンセスの姿を港に見つけた。

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